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Game Over for Gaming as we Know It?
7/19/2010
More Articles by Brian Sozzi Life for a videogame fanatic (or "gamer" if you are an Xbox Live freak) used to be rather straightforward. The entire process, provided you were under the age of 16, centered on parents taking time out of their precious weekend to run to Toys R ‘Us, plop down $40.00 at the register for a Nintendo game, and then head back home to watch their child's brain cells die in front of the television. In a weird way, the venture to Toys R ‘Us was a bonding experience; after buying the latest Zelda parents would go out to lunch with their children. Granted, children wanted to go home and play the unopened game, but gladly accepted the free McDonalds happy meal and the parent gladly appreciated the moment together. * Child wakes up for school, checks the Blackberry instant messenger list. I, for one, am very glad I am not part of this generation of techies. Do I own a Blackberry, yes. Am I glued to it, absolutely not. For videogame makers, in this case the big three, Electronic Arts (ERTS), Activision Blizzard (ATVI), and THQ (THQI), they are having to adjust mightily to the new industry trends. When children are not downloading apps or games from ITunes, they are consuming gaming content on Facebook or Pogo. Every dollar spent on online gaming is fewer dollars spent at GameStop (GME) on traditional packaged videogames. The numbers reported by research firm NPD Group every month support my claims that times are changing for the industry. Since holiday 2009, videogame sales have been dour, and it's not just a factor of a tighter fist on discretionary spending by household decision makers. There is an evolution happening right before our eyes in the industry, so much so that in five years I expect packaged games to be nearing a distant memory. A peek into the future includes: * Downloading ever more content straight from Microsoft (MSFT) and Sony (SNE) online platforms. Products could be priced cheaper as companies will have less overhead costs. Having no internet will mean no gaming unless one is inclined to purchase an older console, which is a sad reality. In the mean time, I believe the industry will continue to be in for a rocky road ahead. Don't buy into the hype by gaming executives (especially Activision Blizzard CEO Bobby Kotick, who seems to be on television more than a local news weatherman) that new motion sensor controllers from Microsoft and Sony will create huge demand for consoles for this coming holiday season. It's simply a fallacy...remember the flops that were Nintendo's Power Glove and Power Pad? If I am an investor, and I am seeking to park money in the major sector names given their relative underperformance from the market's rally from March 2009, I would be laser focused on the negatives to the investment thesis. They include: * Out of control development costs for current console titles and online titles. For example, Activision Blizzard has spent $100 million to develop Starcraft II, an online MMORPG. June Sales Overview * Overall sales: -6% to 1.1 billion Brian Sozzi |
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